Retexturing kuula floors
Posted: Mon Mar 04, 2013 7:57 am
I heard there's a plan to retexture kuula floors, and I thought it'd be good to have a thread to discuss it.
I don't have any opinions what the textures should be but I'd like to emphasize some design criteria, especially if the textures will have tile patterns, like some test textures I saw there.
The visual environment is very rich of details for newbies. In visual search in the brain there's automatic pre-attentive stage where the visual field is searched in parallel for all kind of texture and detail primitives (including texture details, object details, color, contrast, movement, ...) and things that differ from surrounding patterns have so called pop-out effect, they are passed to the attentive processing and guide focusing of attention to the things you spot first in the scene.
The signs and info boards are all rectangular boxes, that are easy to spot when the background textures don't have similar patterns, but if the floor has square patterns, it reduces the pop-out effect of the relevant items.
Hence, if tile patterns are desired, the primitive patterns should be clearly different in size and shape from the rectangles in the signs/info boards/freebie boards, and strong colors and contrasts should be avoided, so that the floor would be automatically segmented as background and the relevant items would catch the attention.
I don't have any opinions what the textures should be but I'd like to emphasize some design criteria, especially if the textures will have tile patterns, like some test textures I saw there.
The visual environment is very rich of details for newbies. In visual search in the brain there's automatic pre-attentive stage where the visual field is searched in parallel for all kind of texture and detail primitives (including texture details, object details, color, contrast, movement, ...) and things that differ from surrounding patterns have so called pop-out effect, they are passed to the attentive processing and guide focusing of attention to the things you spot first in the scene.
The signs and info boards are all rectangular boxes, that are easy to spot when the background textures don't have similar patterns, but if the floor has square patterns, it reduces the pop-out effect of the relevant items.
Hence, if tile patterns are desired, the primitive patterns should be clearly different in size and shape from the rectangles in the signs/info boards/freebie boards, and strong colors and contrasts should be avoided, so that the floor would be automatically segmented as background and the relevant items would catch the attention.